News
Blender Roadmap Released - Game Dev News
3+ hour, 8+ min ago (244+ words) This is a developer's personal perspective or experience. Views expressed are those of the author. Blender's new development roadmap gives a clearer picture of the immediate future of the DCC, especially when read alongside the Blender Lab projects. The article…...
Mouse And GXChain To Offer Seamless Blockchain Access For TON Gaming Community
11+ hour, 43+ min ago (20+ words) Latest GXChain and Mouse collaboration aims to incorporate high-speed, zero-fee blockchain functionalities into the wider Web3 gaming network....
Dream Works style mesh controls land in Maya
1+ day, 23+ min ago (489+ words) TL; DR: mesh Controller is a C++ plug-in for Autodesk Maya that adds surface pinning, mesh-driven controls, and VP2 viewport tooling for character and facial rigging. mesh Controller is a free C++ plug-in for Autodesk Maya that focuses on surface pinning,…...
RADV and NVK enable FMA for more precision in Vulkan
10+ hour, 26+ min ago (221+ words) Foro3 D The RADV driver, the open source implementation of Vulkan for Radeon GPUs, has added support for the VK_KHR_shader_fma extension. This extension enables FMA (fused multiply-add) operations with correct rounding, offering greater precision in calculations without increasing computational load. It is…...
Sponge Bob: The Cosmic Shake Artistic Pipeline in Unreal Engine Four
14+ hour, 38+ min ago (354+ words) Foro3 D The development of Sponge Bob Square Pants: The Cosmic Shake represents a fascinating case study on how to translate a classic 2 D aesthetic into an interactive 3 D environment. Using Unreal Engine 4 as a foundation, the team achieved a faithful…...
The artistic pipeline of Spiritfarer: 2 D animation and dynamic lighting in Unity
12+ hour, 11+ min ago (262+ words) Foro3 D Spiritfarer, the acclaimed management and exploration title about death and farewell, conquered players not only with its emotional narrative but also with a visual style that looks like a moving painting. Behind this fairy-tale aesthetic lies a very specific…...
The Signalis trick: Unity, Blender and PS1 nostalgia
22+ hour, 57+ min ago (161+ words) Foro3 D CRT filters and tips for replicating the style in Unity " The final finish of Signalis is achieved with post-processing filters. A CRT noise effect (scanlines) is applied to simulate horizontal scanning lines, along with subtle chromatic aberration that separates…...
Work Louder Framer F1 Mechanical Keyboard Has a Built-In Website Stats Display
19+ hour, 53+ min ago (191+ words) Tech Power Up Making sure you're not a bot! You are seeing this because the administrator of this website has set up Anubis to protect the server against the scourge of AI companies aggressively scraping websites. This can and does…...
Pokemon Battle Simulator Napkin Challenge!
19+ hour, 29+ min ago (479+ words) " Thought for 6s, 2. 5k tokens Considering Language Choice I have created the implementation plan for the Pokemon Battle Simulator matching the architecture in the diagram. yes i approve " Thought for 6s, 304 tokens Initiating Execution Phase " Thought for 7s, 364 tokens Defining API Layer " Thought for…...
Outer Wilds Technical Pipeline: Maya, Substance and Photoshop in Unity
1+ day, 2+ hour ago (166+ words) Foro3 D Asset optimization for large-scale gravitational simulation " The biggest technical challenge was creating celestial bodies that looked detailed without sacrificing physics performance. In Maya, artists modeled planets with simplified geometry but with high-resolution normal maps generated in Substance Painter, allowing…...