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Game Dev. net
gamedev. net > news > blender-roadmap-released-r3582

Blender Roadmap Released - Game Dev News

3+ hour, 8+ min ago  (244+ words) This is a developer's personal perspective or experience. Views expressed are those of the author. Blender's new development roadmap gives a clearer picture of the immediate future of the DCC, especially when read alongside the Blender Lab projects. The article…...

blockchainreporter
blockchainreporter. net > mouse-and-gxchain-to-offer-seamless-blockchain-access-for-ton-gaming-community

Mouse And GXChain To Offer Seamless Blockchain Access For TON Gaming Community

11+ hour, 43+ min ago  (20+ words) Latest GXChain and Mouse collaboration aims to incorporate high-speed, zero-fee blockchain functionalities into the wider Web3 gaming network....

DIGITAL PRODUCTION
digitalproduction. com > 05/27/2026 > dreamworks-style-mesh-controls-land-in-maya

Dream Works style mesh controls land in Maya

1+ day, 23+ min ago  (489+ words) TL; DR: mesh Controller is a C++ plug-in for Autodesk Maya that adds surface pinning, mesh-driven controls, and VP2 viewport tooling for character and facial rigging. mesh Controller is a free C++ plug-in for Autodesk Maya that focuses on surface pinning,…...

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3dpoder
foro3d. com > en > 2026 > mayo > radv-y-nvk-activan-fma-para-mas-precision-en-vulkan. html

RADV and NVK enable FMA for more precision in Vulkan

10+ hour, 26+ min ago  (221+ words) Foro3 D The RADV driver, the open source implementation of Vulkan for Radeon GPUs, has added support for the VK_KHR_shader_fma extension. This extension enables FMA (fused multiply-add) operations with correct rounding, offering greater precision in calculations without increasing computational load. It is…...

3dpoder
foro3d. com > en > 2026 > mayo > el-pipeline-artistico-de-spongebob-the-cosmic-shake-en-unreal-engine-4. html

Sponge Bob: The Cosmic Shake Artistic Pipeline in Unreal Engine Four

14+ hour, 38+ min ago  (354+ words) Foro3 D The development of Sponge Bob Square Pants: The Cosmic Shake represents a fascinating case study on how to translate a classic 2 D aesthetic into an interactive 3 D environment. Using Unreal Engine 4 as a foundation, the team achieved a faithful…...

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3dpoder
foro3d. com > en > 2026 > mayo > el-pipeline-artistico-de-spiritfarer-animacion-2d-y-luz-dinamica-en-un. html

The artistic pipeline of Spiritfarer: 2 D animation and dynamic lighting in Unity

12+ hour, 11+ min ago  (262+ words) Foro3 D Spiritfarer, the acclaimed management and exploration title about death and farewell, conquered players not only with its emotional narrative but also with a visual style that looks like a moving painting. Behind this fairy-tale aesthetic lies a very specific…...

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3dpoder
foro3d. com > en > 2026 > mayo > el-truco-de-signalis-unity-blender-y-la-nostalgia-ps1. html

The Signalis trick: Unity, Blender and PS1 nostalgia

22+ hour, 57+ min ago  (161+ words) Foro3 D CRT filters and tips for replicating the style in Unity " The final finish of Signalis is achieved with post-processing filters. A CRT noise effect (scanlines) is applied to simulate horizontal scanning lines, along with subtle chromatic aberration that separates…...

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Tech Power Up Forums
techpowerup. com > forums > threads > work-louder-framer-f1-mechanical-keyboard-has-a-built-in-website-stats-display. 349375

Work Louder Framer F1 Mechanical Keyboard Has a Built-In Website Stats Display

19+ hour, 53+ min ago  (191+ words) Tech Power Up Making sure you're not a bot! You are seeing this because the administrator of this website has set up Anubis to protect the server against the scourge of AI companies aggressively scraping websites. This can and does…...

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DEV Community
dev. to > gde > pokemon-battle-simulator-napkin-challenge-38db

Pokemon Battle Simulator Napkin Challenge!

19+ hour, 29+ min ago  (479+ words) " Thought for 6s, 2. 5k tokens Considering Language Choice I have created the implementation plan for the Pokemon Battle Simulator matching the architecture in the diagram. yes i approve " Thought for 6s, 304 tokens Initiating Execution Phase " Thought for 7s, 364 tokens Defining API Layer " Thought for…...

3dpoder
foro3d. com > en > 2026 > mayo > pipeline-tecnico-de-outer-wilds-maya-substance-y-photoshop-en-unity. html

Outer Wilds Technical Pipeline: Maya, Substance and Photoshop in Unity

1+ day, 2+ hour ago  (166+ words) Foro3 D Asset optimization for large-scale gravitational simulation " The biggest technical challenge was creating celestial bodies that looked detailed without sacrificing physics performance. In Maya, artists modeled planets with simplified geometry but with high-resolution normal maps generated in Substance Painter, allowing…...

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